- Leads build management and release engineering for Moss, Moss: Book II (The Game Awards 2022 — Best VR/AR Game), and Glassbreakers: Champions of Moss
- Owns end-to-end CI/CD pipeline: Unreal Engine 5 BuildGraph, Unreal Game Sync, TeamCity, Octopus Deploy, Perforce (P4, P4 Code Review / Swarm, P4 DAM)
- Manages multi-platform publishing across Steam, Meta Oculus, PlayStation, Nintendo, XBOX, Apple Vision Pro (AppStore)
- Manages AWS, Azure (including PlayFab), and Google Cloud environments supporting game backend services, authentication, and dev tooling
- Designed and launched back-end infrastructure services for Glassbreakers: Champions of Moss’s Ruby on Rails API with AWS TypeScript CDK in collaboration with Engineering team
- Drives cloud cost optimization and SaaS license audits to eliminate waste across a distributed team
- Led studio-wide formal rollout of AI productivity tooling — Claude, ChatGPT, GitHub Copilot, and JetBrains AI — across staff and engineering teams
- Manages all vendor relationships including ISPs, SaaS providers, and colocation facilities — handling procurement, contract negotiation, and ongoing account management across the studio’s technology stack
- Sole IT owner for a 50-person distributed studio — covering helpdesk support, PC building, hardware procurement, and end-to-end repair across remote and on-site staff
- Led studio website redesign alongside Creative and Marketing teams using Webflow